Advanced KO details
under review
CáoTop1 gaming
Ai labe
Dan Leveille
under review
Dan Leveille
Merged in a post:
Add knock out times
Dan Leveille
A user recommended adding knock-out times (the minimum required time for shots and torpor to take into effect). I'm curious to know if other users would like to see this feature included.
Dan Leveille
Merged in a post:
Add Torpor & Damage Per Hit
Julien Rudolf
TRADUCTION:
In the app could be added by how much the torpor increases, for example with a bow or with a stunning arrow a dino has met. This is when you shoot with an arc that the torpor increases for example by 20, the crossbow increases the torpor by 30 and with a stunning arrow by 100 torpor.
Would be really great if something could be added in the direction in the app
ORIGINAL:
In the app, you could add how much the stupor increases if you hit a dinosaur with a bow or with a stun arrow, for example. Does that mean that when you shoot with a bow, the stun increases by 20, for example, with a crossbow, the stun increases by 30 and with a stun arrow by 100 torpor.
It would be really great if something like that could be added to the app
Dan Leveille
Merged in a post:
Display total HP loss next to knockout methods
Dadas190
Dododex displays many possible knockout methods together with ammo used and chance of death, which is of limited use, because it depends on current HP of the dino in question. Also displaying estimated HP loss (for exaple if a creature needs 10 narco arrows from primitive crossbow, which does 35 damage per hit, then estimated HP loss is 350 - players can check with magnifying glass to make sure their dino will live through the ordeal
Dan Leveille
Merged in a post:
Damage calculation
Kyle Pulse
A damage per shot when using taming weapons calculation. Especially useful for doedicurus taming. It would also be useful if on the doedicurus it told you when it would ball up and changed the damage/torpor accordingly. A damage calculation under all taming items would be useful for all tames though.